﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Kinect;
using Microsoft.Xna.Framework;

namespace KinectPG.KinectGameLibrary
{
    public class Limb
    {
        public JointType jointType { get; set; }
        public double X { get; set; }
        public double Y { get; set; }
        public double Z { get; set; }
        public Point ScreenPoint { get; set; }

        public Limb() { }

        public Limb(JointType joint)
        {
            jointType = joint;
        }
    }
}
